

My first SP campaign ended early when I got invaded by my neighbor due to my Xenophobic preference. For now, I think that the game needs some AI improvements, both in diplomacy and in the world map. I'll need to do more runs before I judge this properly (as my starting position might have been the actual advantage) but the game seems a little bit too easy for now. If you add in my 3 allies, you'll get an example view) Especially with the focus on research, I easily became the ultimate super-power of the galaxy earlier than I would have liked. Right now it is insane how fast I can grow my mineral coffers and pump out nightmarish armadas (When I had a navy with combined strength of around 40K, the combined strength of my rival alliance had around 25K. Especially my allies are easily swayed with some energy credits to give me minerals (which are immensely more important) and I was able to snatch some nice non-aggression and open civilian borders agreements with lots of my neighbors (the ones I do not plan to eat yet ) in the early game so that I could colonize really strategic systems. But I think the main reason I'm this strong now is that the AI seems to be really easily exploited in diplomacy. Granted, I think I started at a really good position in the galaxy. Right now I have a whopping 279 minerals per month and a balance at energy. I'm just continuing to reach outwards so that I can make myself as big as possible before getting boxed in (which will have to happen Yup, focusing on minerals seems to be the best course of action to me too. There are a bunch of worlds within my boarder that I can colonize later.

So I figure that expanding in that direction while I still can makes conflict unnecessary currently. And I'm expanding in one direction generally because my allies are in the other direction, and I still haven't found an empire the way I'm going. I currently have 7 planets with another colony ship on the way. Once you get the economy up and running (around 40 minerals a month) focus on research for a while and then once you satisfied with both, drift in to a balanced approach. Focusing on minerals is definitely a good starting strategy I have found.

But between the three of us we are much stronger than any of the other surrounding empires (who are all still soloing). I'm in an alliance with two pacifist nations. The lack of more individual characters and diplomacy are the only elements that leave me somewhat disappointed so far. Primary weapon and defense technologies are very generic, there are some cool weapons you can get from side quests but 75% of the part upgrades are the exact same thing but with slightly higher stats. Game suffers from pacing issues as once all the stars are explored there is a lot of waiting around for stuff to finish with nothing to do during times of peace. There is no tech tree rather you get 3 semi-random choices of technology which prevents a lot of long term strategy and planning from working. Vassal states, alliances, federations all provide players with the building blocks to build up and break down each other’s empires. Stellaris provides a massive amount of depth when it comes to potential diplomacy between players. Game does an excellent job combining the RTS mechanics with the 4X style of gameplay by keeping the maneuverability and control of an RTS while also the depth of a 4X game. Huge level of customization with 93 species, 15 government types, civilization ethics and civilization traits make for thousands of possible combinations of unique civilizations.
